Real Life (tm) has meant that I've been on hiatus from any home coding since late January - real life will always take priority over all of this.  The most recent build of Melchior's is from the 29th of January, and I appreciate that I've been largely quiet from Twitter and completely missed the Spectrum's 40th anniversary, which was the target I was aiming for a release.  (maybe I should aim for the 128K machine's birthday next?)

Hopefully by now a lot of you have played the main PC version of this game, and appreciate how absolutely amazing it is, and possibly what a huge task it is bringing it to the humble Speccy - especially when you consider that the game is actually four games in one, with a different quest for each character.  My conversion has three of those quests completable, so just one more to code up ('just' tasks always take ages!), and a number of bugs to iron-out - some major, some minor.  It also needs a nice loading screen, and I'll probably redesign some of the menu screens from their first iterations as well.  I think I'll also need to add some compression to the loading as well, as the build takes over 12 minutes to load.

Hopefully I'll get back into coding this shortly.


Log in with itch.io to leave a comment.

About the 12 minutes loading time, how about making it a multi load, for each quest? That could maybe even help to make it run on a 48k?

Unfortunately, although it was initially my dream for this, it will never run in 48k even if each character was a different load - the graphics for all the rooms take more than the available space on their own.  I really want to have everything loaded at once, and be able to swap characters literally at the press of a key.  I think multi-loads are awful!

Life heh, gets in the way of all the best plans.  Stay away until the time is both available and right :)   Real life is more important than ones and zeros.