48K ZX Spectrum - 2012
Join Chi-Chi Skyrocket on her quest to keep the multiverse safe from invaders, taking the fight to the stars, underwater, and inside the machine.
I'd never written a traditional side-scrolling shoot'em-up game before, and I don't think anyone has written one for the Spectrum which only uses ASCII characters throughout instead of pixel-based high-res graphics. I'm rather pleased with the end result though as (I think) a unique one-of-a-kind game on the Spectrum. Indeed, it doesn't even seem like a Spectrum game, more a launch title from a mythical ZX82 machine which kept the character display of the ZX81 but added colour and sound to it.
The game did take nine months to code though - the development process being drawn out somewhat by there being little in the way of tools to aid in the creation of the colour ASCII levels and objects (they all had to be hand coded into the game) and the fact that it's actually quite difficult to produce good meaningful ASCII art within such a small space.
MicroMart - Game of the Week - "LumASCII is almost a shoot-'em-up in its own genre... If you really want something that feels familiar, but at the same time is obviously a bit different, then this is for you. With this and the sublime splATTR, Bob has two superb and entirely unique blasters that shouldn't be missed"
RetroGamer - Sizzler - "Bob Smith is starting to develop something of a track record when it comes to finding unusual ways to utilise the Spectrum's hardware in a game" - 90%
RGCD - "With LumASCII, Mr Smith should be applauded for producing an interesting take on a game that stands out within a very crowded genre. Recommended very highly as an example of the art of making a retro computer game feel special" - 4/5